AFXR
Menu icoMenu232Dark icoCross32Dark

Ajoutez un logo, un bouton, des réseaux sociaux

Cliquez pour éditer
  • AFXR
  • Accueil ▴▾
  • L'AFXR ▴▾
    • Qui sommes-nous ?
    • Partenaires
    • Le CA
    • Contribuer
    • Les Statuts
  • Evénements ▴▾
    • Evènements
    • Webinaires
    • Journées JFXR 2024
  • Ressources ▴▾
    • Publications clés
    • Blog de l'AFXR
    • Entretiens sur la XR
    • Qu'est-ce que la XR ?
    • Le metaverse pour les nuls
  • Communauté ▴▾
    • Offres d'emplois
    • Annuaires
    • L’agenda commun de la XR Française
    • La communauté d'intelligence collective
  • Zone Membre ▴▾
    • Que pouvez-vous y trouver ?
    • Annuaire des individus adhérents
    • Soumettre une article
    • Soumettre une offre de poste
    • Communication Adhérents
    • Les midis d’accueil de la communauté
  • Adhérer
  • Faire un don
  • Se connecter
  • Qui sommes-nous ?
  • Partenaires
  • Le CA
  • Contribuer
  • Les Statuts
  • Evènements
  • Webinaires
  • Journées JFXR 2024
  • Publications clés
  • Blog de l'AFXR
  • Entretiens sur la XR
  • Qu'est-ce que la XR ?
  • Le metaverse pour les nuls
  • Offres d'emplois
  • Annuaires
  • L’agenda commun de la XR Française
  • La communauté d'intelligence collective
  • Que pouvez-vous y trouver ?
  • Annuaire des individus adhérents
  • Soumettre une article
  • Soumettre une offre de poste
  • Communication Adhérents
  • Les midis d’accueil de la communauté
Retour
Alexandre KABIL
20 février 2022
CALL FOR JOURNAL PAPERS (ISMAR 2022, SINGAPORE, 17-21/10/2022)

ABONNEZ-VOUS À NOTRE NEWSLETTER

Abonnez-vous à notre newsletter
icoCross16Dark

CALL FOR JOURNAL PAPERS (ISMAR 2022, SINGAPORE, 17-21/10/2022)

https://ismar2022.org/call-for-journal-papers/

IEEE ISMAR is the premier conference for Augmented Reality (AR), Mixed Reality (MR) and Virtual Reality (VR) which attracts the world’s leading researchers from both academia and industry. As initiated last year, ISMAR 2022 will have two different calls for papers. This first call will be for submission to the TVCG journal paper track. These papers will be published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). The second call for papers will be for submission to the conference proceedings. The conference track call for papers and timeline are available on the Call for Conference paper webpage. The conference track submission deadline occurs soon after the journal track notification.

IMPORTANT DEADLINES

Abstract deadline: March 7th, 2022 (23:59 AoE)

Paper submission deadline: March 11th, 2022 (23:59 AoE)

Reviews sent to authors: April 19th, 2022 (23:59 AoE)

Rebuttal deadline: April 24th, 2022 (23:59 AoE)

Notification: May 22nd, 2022

Final revision deadline: June 11th, 2022

Final decision: July 2nd, 2022

Camera-ready version: July 30th, 2022

ISMAR is responding to the recent explosion of commercial and research activities related to AR, MR and VR by continuing the expansion of its scope over the past several years. ISMAR 2022 will cover the full range of technologies from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real-time performance. We specifically invite contributions to advancing all AR / MR / VR technology.

SUBMISSION DETAILS

Submissions may be up to 9 pages with an additional 2 pages of references. Accepted papers will be directly published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG).

All accepted papers will have the opportunity to be presented as a demo.

All accepted papers will have the opportunity to be presented as a poster.

All accepted papers will be archived in the IEEE Xplore digital library.

TOPIC OF INTEREST

All topics relevant to and advancing AR, MR and VR are of interest. VR papers are welcome regardless of their relevance to AR/MR. Topics of interest include, but are not limited to:

Artificial intelligence

Camera and projector-camera calibration

Collaborative interfaces

Computer vision

Content creation / authoring and content management

Conversational and speech interfaces

Display technologies (e.g., eyewear, smart watches, projectors)

Diversity and inclusivity issues

Ethical issues

Ergonomics and human factors

Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics

Human augmentations

Human-computer interaction

Immersive visual analytics

Localization, spatial registration and tracking

Locomotion and navigation techniques

Machine learning

Mediated and diminished reality

Multimodal input and output

Omnidirectional, 360, immersive videos

Optics

Perception

Presence, body ownership, and agency

Psychology

Real-time performance issues

Rendering techniques

Sensor fusion

Spatial audio, auditory perception and psychoacoustics

Spatial AR, projection mapping, projector-camera systems

System architectures, distributed and online systems

Touch, tangible and gesture interfaces

Technology acceptance and social implications

Teleoperation and telepresence

User experience, usability studies and human-subjects experiments

Video processing and streaming

VR simulations of AR/MR

Visual effects / video processing

Virtual humans and avatars

Visualization techniques

AR/MR/VR applications from domains include, but not limited to:

Architecture

Art, cultural heritage, education and training

Automotive and aerospace

Entertainment, sports broadcast

Health, wellbeing, and medical applications

Industrial, military, emergency response

Therapy and rehabilitation

ISMAR 2022 Science & Technology Journal Papers Chairs

journal_chairs@ismar2022.org

Découvrez davantage d'articles sur ces thèmes :
Recherche Réalité Virtuelle Technologies immersives Evénement Call for Papers
icoFacebook35Color icoTwitter35Color icoLinkedin35Color icoComment35Color
icoFacebook35Color icoTwitter35Color icoLinkedin35Color icoComment35Color
0 commentaire(s)
ou
Connectez-vous
Aucun commentaire pour le moment.
Consultez également
Retour sur Laval Virtual en virtuel

Retour sur Laval Virtual en virtuel

Nous n’avons jamais rassemblé autant de participant au VRIC durant Laval Virtual !Les chiffres...

Simon RICHIR
27 avril 2020
CfP : SMI 2020 Fabrication and Sculpting Event

CfP : SMI 2020 Fabrication and Sculpting Event

The Fabrication and Sculpting Event (FASE) presents original research at the intersection of...

Alexandre KABIL
27 avril 2020
Articles de la conférence CHI 2020 disponibles

Articles de la conférence CHI 2020 disponibles

Les proceedings de la conférence CHI 2020 (Conference on Human Factors in Computing Systems)...

Alexandre KABIL
27 avril 2020
Call for Papers ISMAR 2020

Call for Papers ISMAR 2020

http://ismar20.org/call-for-papers/Note: all submissions are made via the PCS system. Please see...

Laure LEROY
27 avril 2020
Report – Journée du Groupe de Travail « Réalité Virtuelle » du GDR IG.RV

Report – Journée du Groupe de Travail « Réalité Virtuelle » du GDR IG.RV

Suite à la crise sanitaire, nous somme obligés de décaler le Groupe de travail réalité virtuelle...

Laure LEROY
27 avril 2020
Frontiers in Virtual Reality – Online Seminar Series

Frontiers in Virtual Reality – Online Seminar Series

The Editorial board of Frontiers in Virtual Reality is pleased to present a series of virtual...

Alexandre KABIL
10 mai 2020
Contacts
  • UFR Sciences et Technologies de l'Université Evry-Paris-Saclay, CE1455, 40 rue de Pelvoux, 91020 EVRY
  • Contact
Informations
  • A propos
  • Manifeste de l'AFXR
  • Les Statuts
  • Partenaires
Réseaux sociaux
  • LinkedIn
  • Twitter
  • Facebook
  •  
  • Plan du site
  • Licences
  • Mentions légales
  • CGUV
  • Paramétrer les cookies
  • Se connecter
  • Propulsé par AssoConnect, le logiciel des associations Professionnelles