CALL FOR JOURNAL PAPERS (ISMAR 2022, SINGAPORE, 17-21/10/2022)
IEEE ISMAR is the premier conference for Augmented Reality (AR), Mixed Reality (MR) and Virtual Reality (VR) which attracts the world’s leading researchers from both academia and industry. As initiated last year, ISMAR 2022 will have two different calls for papers. This first call will be for submission to the TVCG journal paper track. These papers will be published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). The second call for papers will be for submission to the conference proceedings. The conference track call for papers and timeline are available on the Call for Conference paper webpage. The conference track submission deadline occurs soon after the journal track notification.
Abstract deadline: March 7th, 2022 (23:59 AoE)
Paper submission deadline: March 11th, 2022 (23:59 AoE)
Reviews sent to authors: April 19th, 2022 (23:59 AoE)
Rebuttal deadline: April 24th, 2022 (23:59 AoE)
Notification: May 22nd, 2022
Final revision deadline: June 11th, 2022
Final decision: July 2nd, 2022
Camera-ready version: July 30th, 2022
ISMAR is responding to the recent explosion of commercial and research activities related to AR, MR and VR by continuing the expansion of its scope over the past several years. ISMAR 2022 will cover the full range of technologies from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real-time performance. We specifically invite contributions to advancing all AR / MR / VR technology.
Submissions may be up to 9 pages with an additional 2 pages of references. Accepted papers will be directly published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG).
All accepted papers will have the opportunity to be presented as a demo.
All accepted papers will have the opportunity to be presented as a poster.
All accepted papers will be archived in the IEEE Xplore digital library.
TOPIC OF INTEREST
All topics relevant to and advancing AR, MR and VR are of interest. VR papers are welcome regardless of their relevance to AR/MR. Topics of interest include, but are not limited to:
Camera and projector-camera calibration
Content creation / authoring and content management
Conversational and speech interfaces
Display technologies (e.g., eyewear, smart watches, projectors)
Diversity and inclusivity issues
Ergonomics and human factors
Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics
Immersive visual analytics
Localization, spatial registration and tracking
Locomotion and navigation techniques
Mediated and diminished reality
Multimodal input and output
Omnidirectional, 360, immersive videos
Presence, body ownership, and agency
Real-time performance issues
Spatial audio, auditory perception and psychoacoustics
Spatial AR, projection mapping, projector-camera systems
System architectures, distributed and online systems
Touch, tangible and gesture interfaces
Technology acceptance and social implications
Teleoperation and telepresence
User experience, usability studies and human-subjects experiments
Video processing and streaming
VR simulations of AR/MR
Visual effects / video processing
Virtual humans and avatars
AR/MR/VR applications from domains include, but not limited to:
Art, cultural heritage, education and training
Automotive and aerospace
Entertainment, sports broadcast
Health, wellbeing, and medical applications
Industrial, military, emergency response
Therapy and rehabilitation
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