TeacXR'26: Call for Participation
More information here: https://teacxr.com/
Workshop Overview
As the need for XR (VR/AR/MR) development grows, the "skills gap" between technical proficiency and inclusive human-centred design has become a critical bottleneck. Unlike traditional 2D interfaces, XR development requires students to master complex 3D interactions, spatial navigation across parallel realities, and multisensory input/output.
TeacXR '26 is a half-day hybrid interactive workshop dedicated to the pedagogy of spatial computing, bringing together educators, researchers, and industry leaders to share evidence-based practices for teaching the design and development of VR/AR/MR applications. We invite submissions that explore how we can train the next generation of developers to prioritize more inclusive, human-centred design while juggling the challenges of teaching a multidisciplinary skill set.
Topics of Interest
We invite short paper case studies, position papers, and example syllabi abstracts on topics including, but not limited to:
- XR Pedagogy Developing learning objectives and assessment rubrics for spatial computing.
- Low-Barrier Learning Using WebXR (A-Frame, Three.js) and other open-source tools to democratize XR education.
- The "HCI Gap" Methods for teaching 3D interaction patterns, gestural UI, and spatial audio.
- Inclusive Design Strategies for training students to build accessible XR for diverse abilities.
- Curriculum Case Studies Lessons learned from "learning by making" and interdisciplinary student projects.
- Evaluating Student Work Metrics and tools for assessing immersive assignments.
- Ethics of New Virtual Worlds Strategies for embedding ethical considerations into how we design and develop virtual environments.
Submission Deadline: July 5, 2026, 23:59 AoE (UTC-12)
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