AFXR
Menu icoMenu232Dark icoCross32Dark

Ajoutez un logo, un bouton, des réseaux sociaux

Cliquez pour éditer
icoFacebook24Color icoTwitter24Color icoYoutube24Color icoLinkedin24Color icoInstagram24Color icoPinterest24Color
  • AFXR
  • AFXR
  • Accueil ▴▾
  • L'AFXR ▴▾
    • Qui sommes-nous ?
    • Partenaires
    • Le CA
    • Contribuer
    • Les Statuts
  • XRpédia ▴▾
    • Introduction
    • Qu'est-ce que la XR ?
    • Le metaverse pour les nuls
  • Ressources ▴▾
    • Publications clés
    • Blog de l'AFXR
    • Entretiens sur la XR
    • Analyse d'articles scientifiques
  • Networking ▴▾
    • Offres d'emplois
    • Annuaires
    • La communauté d'intelligence collective
    • L’agenda commun de la XR Française
    • Rencontres
  • Zone Membre ▴▾
    • Que pouvez-vous y trouver ?
    • Annuaire des individus adhérents
    • Soumettre une article
    • Soumettre une offre de poste
    • Communication Adhérents
    • Les midis d’accueil de la communauté
  • Adhérer
  • Faire un don
  • Se connecter
  • Qui sommes-nous ?
  • Partenaires
  • Le CA
  • Contribuer
  • Les Statuts
  • Introduction
  • Qu'est-ce que la XR ?
  • Le metaverse pour les nuls
  • Publications clés
  • Blog de l'AFXR
  • Entretiens sur la XR
  • Analyse d'articles scientifiques
  • Offres d'emplois
  • Annuaires
  • La communauté d'intelligence collective
  • L’agenda commun de la XR Française
  • Rencontres
  • Que pouvez-vous y trouver ?
  • Annuaire des individus adhérents
  • Soumettre une article
  • Soumettre une offre de poste
  • Communication Adhérents
  • Les midis d’accueil de la communauté
Retour
Geoffrey GORISSE
16 juillet 2021
Impact of inter-individual differences on the Sense of Embodiment in VR

ABONNEZ-VOUS À NOTRE NEWSLETTER

Abonnez-vous à notre newsletter
icoCross16Dark

Impact of inter-individual differences on the Sense of Embodiment in VR

Keywords:

Virtual Reality; Avatar; Embodiment; Inter-individual differences; Personality traits; Suspension of Disbelief.

Research project

Virtual reality technologies allow people to embody and control virtual characters (avatars) in real time [Kilteni et al., 2012]. Using headsets and motion-capture suits, one could substitute his/her real body in immersive virtual environments [Banakou et al., 2013; Kilteni et al., 2013; Peck et al., 2013; Slater et al., 2010]. Several research, including previous work from our laboratory, investigated the impact of perceptual and graphic modalities on the sense of embodiment in virtual reality. It has been demonstrated that bottom-up factors (e.g. visuotactile and visuomotor synchrony, viewpoint, etc.) [Kokkinara et Slater, 2014; Gorisse et al., 2017] and top-down factors (e.g. visual fidelity) [Waltemate et al., 2018; Gorisse et al., 2019] could impact the senses of self-location, agency and ownership toward a virtual body. However, little is known regarding the link between inter-individual differences and embodiment.

The investigations of the doctoral thesis will focus on the effects of inter-individual differences on avatar perception and embodiment in immersive virtual environments via the adaptation of the embodied avatars based on each user’s individuality. First studies underline the potential impact of some personality traits, such as self-esteem [Gorisse et al., 2018] or locus of control [Dewez et al., 2019], on the sense of embodiment and avatar perception in virtual reality. With the objective of offering each user a customized experience, we wish to pursue these investigations to identify the determining factors to improve the user-avatar relationship and provide developers with guidelines to adapt the content of virtual reality applications.

Laboratory

The selected candidate will join the Presence & Innovation (P&I) research team of Arts et Métiers. P&I is a pluridisciplanry human-computer interaction team of researchers and engineers working in the field virtual and augmented reality. Two research axes are developed within the team: human-computer interaction in immersive virtual environments, and upstream phases of product and service design (ideation and innovation).

Profile

Master’s degree in computer science with extended knowledge of virtual reality.

We are looking for candidates with an interest in multidisciplinary research, at the frontier of virtual reality and experimental psychology. A strong interest for experimental research is required: production of protocols, conducting experiments, data analysis and writing. Applicants are expected to read, spoke and write academic English.

Technical skills

  • 3D engine extended knowledge (Unity).
  • C# programming.
  • Artistic (3D modeling, texturing) and technical skills (lighting and rendering) would be a plus.

Soft skills:

  • Ability and discipline to work autonomously.
  • Strong desire to take part in the activities of a multidisciplinary research and teaching team.

Application

Applicants must send an academic resume (both french and english are welcome) along with a cover letter. We also encourage applicants to send a reference letter from a former supervisor. While additional skills and knowledge are welcome and will be considered, the application must emphasize the adequacy of the candidates’ profile with the technical and scientific aspects of the proposed research project. Selected participants may request a tour of the laboratory and will be invited to attend an interview.

Additional information

Expected date of beginning: November 2021

Duration: 36 months

Workplace: Arts et Métiers, Laval Virtual Center, 53810 Changé, France

Gross Salary: 1750 €

Contacts

  • Geoffrey Gorisse, PhD (geoffrey.gorisse@ensam.eu)
  • Olivier Christmann, PhD (olivier.christmann@ensam.eu)
Documents
icoPaperclip32Dark Funded_PhD_VR_Embodiment_Arts_et_Metiers.pdf
Découvrez davantage d'articles sur ces thèmes :
Orientation Recrutement Recherche Réalité Virtuelle Technologies immersives Psychologie
icoFacebook35Color icoTwitter35Color icoLinkedin35Color icoComment35Color
icoFacebook35Color icoTwitter35Color icoLinkedin35Color icoComment35Color
0 commentaire(s)
ou
Connectez-vous
Aucun commentaire pour le moment.
Consultez également
Poste Doctorant F/H Immersive and Situated Visualizations of Personal Data

Poste Doctorant F/H Immersive and Situated Visualizations of Personal Data

Informations généralesThème/Domaine : Interaction et visualisationInstrumentation et...

Alexandre KABIL
27 avril 2020
Thèse : « «Dynamique d’interactions tactiles et cognition sociale » à l’UTC

Thèse : « «Dynamique d’interactions tactiles et cognition sociale » à l’UTC

Poursuivez ici selon votre inspiration...Type de financement : Demi-bourse région + demi-bourse...

1 mai 2020
Internship on Human Robot Interaction evaluation in Virtual Reality

Internship on Human Robot Interaction evaluation in Virtual Reality

Keywords:Human Machine Interaction, Human Robot Collaboration, Virtual Reality, Virtual Reality...

Alexandre KABIL
3 mai 2020
Internship on Intelligent Tutoring System in Virtual Reality

Internship on Intelligent Tutoring System in Virtual Reality

Keywords: Virtual Reality Training System (VRTS), Data collection and analysis, Machine...

Alexandre KABIL
3 mai 2020
Postdoctoral researcher / Research engineer (AR/VR)

Postdoctoral researcher / Research engineer (AR/VR)

Keywords: Human Machine Interaction, Virtual Reality, Virtual Reality Training Systems (VRTS),...

Alexandre KABIL
3 mai 2020
Thèse: Prototypage rapide d’interactions en RA/RV

Thèse: Prototypage rapide d’interactions en RA/RV

Mots-clés : Interaction homme – machine (IHM), réalités virtuelle et augmentée (RV&A), génie...

Alexandre KABIL
4 mai 2020
Contacts
  • Mines ParisTech, 60 Boulevard Saint-Michel, 75006 Paris
  • Contact
Informations
  • A propos
  • Manifeste de l'AFXR
  • Les Statuts
  • Partenaires
Réseaux sociaux
  • LinkedIn
  • Twitter
  • Facebook
  •  
icoFacebook24Color icoTwitter24Color icoYoutube24Color icoLinkedin24Color icoInstagram24Color icoPinterest24Color
  • Plan du site
  • Licences
  • Mentions légales
  • CGUV
  • Paramétrer les cookies
  • Se connecter
  • Propulsé par AssoConnect, le logiciel des associations Professionnelles