The 25th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING
The 25th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING
ICEC 2026
Date: October, 6th-9th 2026
Location: Cnam, Paris, France
Website : https://icec2026.cnam.fr/
The International Federation for Information Processing invites researchers and practitioners in Entertainment Computing to submit their contributions to the 25th International Conference on Entertainment Computing (IFIP-ICEC 2025), to be held in Paris, France, on October 6th – 9th, 2026
Full conference papers are the main media for presenting high impact research with original new results. Submissions should describe novel unpublished work addressing one or more of the research topics listed. For more instructions for submissions, please follow the conference page link:
https://icec2026.cnam.fr/conference.html
Important Dates
Final date to submit a Conference Paper: April 15th,2026
Notification to authors: May 3rd, 2026
Camera ready: May 30th, 2026
Aims
IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions.
Topics
Topics can include but are not limited to
1. Design and Analysis
- Game Design: Theory, Creation & Testing
- Interactive Narratives & Digital Storytelling
- Entertainment Robots, Toys & Smart Gadgets Social Media / Social Computing Entertainment New Genres of Interactive & Digital Entertainment
2. Digital Art & Installations
- Controllers for Musical Expression Music
- Collaboration Tools
- Public Interactive Art Installations Interactive Art,
- Performance and Novel Interactions
3. XR Entertainment
- Virtual/Augmented/Mixed Reality & Games
- Ubiquitous/Pervasive Entertainment
- TransMedia Storytelling
- Metaverse Entertainment
4. Serious Games
- Games for Learning, Health & Well-Being
- Games For Change & Social Impact Games
- Exergaming
- Advergames and Digital Marketing
5. Inclusivity of Gaming and Interactive Entertainment
- Game Accessibility
- Guidelines for Inclusive Design
- Special Needs Considerations
- Theoretical Foundations and Ethical Issues
6. Experiential Aspects in Entertainment
- Emotions and Affective Interaction
- Theoretical Basis of Entertainment
- Social / Cultural Impacts of Digital Entertainment
- Entertainment for Purpose & Persuasion
7. Computational Methodologies for Entertainment
- Artificial Intelligence & Machine Learning for Entertainment
- Procedural Content Generation
- Computer Graphics & Visual Effects
- Big Data in Entertainment
- Security & Privacy in Entertainment
- Algorithmic research on board and card games
- New types of entertainment using information technologies
- Hardware technology research and development to implement entertainment systems
- Non-traditional human interface technologies for entertainment
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