AFXR
Menu icoMenu232Dark icoCross32Dark

Ajoutez un logo, un bouton, des réseaux sociaux

Cliquez pour éditer
  • AFXR
  • Accueil ▴▾
  • L'AFXR ▴▾
    • Qui sommes-nous ?
    • L'équipe
    • Partenaires
    • Contribuer
    • Statuts
  • Evénements ▴▾
    • Evènements
    • Journées jf·XR 2025
    • Archives des jf·XR
  • Ressources ▴▾
    • Blog de l'AFXR
    • Publications clés
    • Entretiens sur la XR
    • Qu'est-ce que la XR ?
  • Communauté ▴▾
    • Offres d'emplois
    • Annuaires
    • Agenda commun
  • Zone Membre ▴▾
    • Que pouvez-vous y trouver ?
    • Annuaire
    • Soumettre un article
    • Soumettre une offre de poste
    • Communication Adhérents
  • Nous soutenir
  • Se connecter
  • Qui sommes-nous ?
  • L'équipe
  • Partenaires
  • Contribuer
  • Statuts
  • Evènements
  • Journées jf·XR 2025
  • Archives des jf·XR
  • Blog de l'AFXR
  • Publications clés
  • Entretiens sur la XR
  • Qu'est-ce que la XR ?
  • Offres d'emplois
  • Annuaires
  • Agenda commun
  • Que pouvez-vous y trouver ?
  • Annuaire
  • Soumettre un article
  • Soumettre une offre de poste
  • Communication Adhérents
Retour
Alexandre KABIL
14 octobre 2023
CFP:Cross-cultural impacts of XR (Topical Collection with Digital Society)

ABONNEZ-VOUS À NOTRE NEWSLETTER

Abonnez-vous à notre newsletter
icoCross16Dark

CFP:Cross-cultural impacts of XR (Topical Collection with Digital Society)

From Privacy and Security XR List

For anyone who is interested—Digital Society’s Topical Collection, “The Situated Metaverse: Cross-Cultural Philosophical and Practical Implications of Extended Reality,” is open for submission through February. Contributions about privacy and security are more than welcome. TC pasted below:

Extended reality (XR) is growing in importance worldwide. From augmented reality (AR) games to virtual reality (VR) surgery to the “metaverse,” the technology is proliferating across different aspects of life. Companies, local governments, national governments, and supranational organizations are creating XR development—and, occasionally, regulation—plans, with goals varying by body and location. For instance, the Chinese government issued an Action Plan on VR, while individual cities are developing metaverse plans, and recently, the European Commission held three Citizens’ Panels on “virtual worlds” to draft recommendations for a European Commission action. Meta is launching “Metaverse Academies” in France and Saudi Arabia, while Nigeria hosted an XR storytelling event showcasing African XR creators.

While most XR development is concentrated in a few countries, its use and impacts will be global. Despite this, most analyses of the potential impacts of XR focus on the American and European contexts. This not only overlooks several of the major XR development powerhouses, but also how XR technologies and experiences will have global impacts, including on human rights and the ways we interact with each other.

This Topical Collection aims to address how XR’s impacts will be understood in different cultural contexts. While researching emerging technologies involves some amount of prediction, the rich science-fiction tradition surrounding XR promotes often baseless speculation. In order to promote XR as a topic of legitimate academic discourse, this Topical Collection welcomes clearheaded analyses of how XR will impact education, health, socializing, and work, especially those that consider under-addressed topics and locations, as well as explorations of the implications of XR across different philosophical traditions.

Topics that could be addressed include but are not limited to include:

- The role of XR in shaping diverse educational practices and pedagogies.

- The applications and impact of XR in healthcare, especially for overlooked conditions and populations.

- What impacts XR may have on mental and physical health, both positive and negative.

- The social implications of XR, especially as regards connectivity and dislocation.

- How XR may impact the future of work, labor relations, and practices.

- What sociotechnical imaginaries of XR are being forwarded by under-studied entities.

- The philosophical implications of the role and nature of XR in our societies, particularly those that foreground non-Western perspectives.

- How the “metaverse” is defined and developed in different contexts.

- The cultural implications of XR adoption, especially as regards under-represented locations and communities.

- Ethical challenges of widespread XR use.

I’ll be guest editing it (EIC is Federica Russo) and am happy to answer any questions!

Best,

Emmie Hine

PhD Candidate in Law, Science, and Technology @ University of Bologna

emmiehine.com

Découvrez davantage d'articles sur ces thèmes :
Recherche Réalité Mixte Technologies immersives Call for Papers sécurité
icoLinkedin35Color icoComment35Color
icoLinkedin35Color icoComment35Color
0 commentaire(s)
ou
Connectez-vous
Aucun commentaire pour le moment.
Consultez également
Retour sur Laval Virtual en virtuel

Retour sur Laval Virtual en virtuel

Nous n’avons jamais rassemblé autant de participant au VRIC durant Laval Virtual !Les chiffres...

Simon RICHIR
27 avril 2020
CfP : SMI 2020 Fabrication and Sculpting Event

CfP : SMI 2020 Fabrication and Sculpting Event

The Fabrication and Sculpting Event (FASE) presents original research at the intersection of...

Alexandre KABIL
27 avril 2020
Call for Papers ISMAR 2020

Call for Papers ISMAR 2020

http://ismar20.org/call-for-papers/Note: all submissions are made via the PCS system. Please see...

Laure LEROY
27 avril 2020
Frontiers in Virtual Reality – Online Seminar Series

Frontiers in Virtual Reality – Online Seminar Series

The Editorial board of Frontiers in Virtual Reality is pleased to present a series of virtual...

Alexandre KABIL
10 mai 2020
Report 32ème conférence IHM

Report 32ème conférence IHM

Bonjour à toutes et tous,Compte tenu du contexte complexe qui nous affecte tous en ce moment, la...

Alexandre KABIL
10 mai 2020
22nd Symposium on Virtual and Augmented Reality (SVR 2020) Call for Papers

22nd Symposium on Virtual and Augmented Reality (SVR 2020) Call for Papers

The Symposium on Virtual and Augmented Reality (SVR) is the premier conference on Virtual and...

Indira Thouvenin
10 mai 2020
Contacts
  • UFR Sciences et Technologies de l'Université Evry-Paris-Saclay, CE1455, 40 rue de Pelvoux, 91020 EVRY
  • Contact
Informations
  • A propos
  • Manifeste de l'AFXR
  • Les Statuts
  • Partenaires
Réseaux sociaux
  • LinkedIn
  • Twitter
  • Facebook
  •  
  • Plan du site
  • Licences
  • Mentions légales
  • CGUV
  • Paramétrer les cookies
  • Se connecter
  • Propulsé par AssoConnect, le logiciel des associations Professionnelles