PhD defense Benjamin Niay
Hello everyone,
I am pleased to invite you to my PhD defense, entitled "Evaluation and use of biomechanical parameters for virtual humans walking animations", which will take place in room Turing-Petri (G107-G109) at Inria Rennes on Wednesday, May 11th at 2:00 pm. The defense will also be broadcasted on Youtube at this link:
https://www.youtube.com/watch?v=XPpePy0Pry8
Following the defense, there will be a small pot de thèse in room Sein (B001) where the main show will happen. Please fill in the following evento so I can have an idea of the quantities to prepare :
https://evento.renater.fr/survey/participation-pot-de-these-benjamin-53go5267
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Defense information:
Jury Members:
Yourgos Chrysanthou, Professor at University of Cyprus (rapporteur)
Nuria Pelechano, Associate Professor at Universitat Politecnica de Catalunya (rapporteur)
Brad McFadyen , Professor at University of Laval (examinateur)
Franck Multon, Research Director at Inria Rennes (examinateur)
Nicolas Pronost, Associate Professor at Université Claude Bernard (examinateur)
Julien Pettré, Research Director at Inria Rennes (supervisor)
Anne-Hélène Olivier, Associate Professor HDR at Université de Rennes 2 (supervisor)
Ludovic Hoyet, Research Scientist at Inria Rennes (director)
Abstract:
When designing crowds for entertaining applications, a few generic walking motions are duplicated to save valuable resources, leading to a lack of variations. In this thesis, we investigate the potential use of biomechanical parameters of human walking to generate and edit walking animations that are specific to various actor’ s characteristics (e.g. age, gender, height). We first performed a user study to evaluate the ability of observers to recognize a specific Walk Ratio (WR) when applied on virtual characters and found that the main characteristics of the WR were perceived by observers. We then extended this study by investigating more factors to better target which features contribute more to the perception of the WR. Finally, we proposed a framework to generate lower body walking animations based on the poulaine (ankle trajectory as seen in the hip reference frame), and we initiated its evaluation through a user study. In conclusion, we showed that viewers are sensitive to biomechanical parameters of human walking for character animation and we provide guidelines to design animations respecting such parameters.
Kind Regards,
Benjamin
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