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Alexandre KABIL
27 février 2024
ISMAR 2024 - CALL FOR PAPERS

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ISMAR 2024 - CALL FOR PAPERS

Overview

As initiated in 2021, ISMAR 2024 will have two different calls for papers. ISMAR is responding to the recent explosion of commercial and research activities related to AR, MR and VR by continuing the expansion of its scope over the past several years. ISMAR 2024 will cover the full range of technologies, from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional published work in AR, such as precise 3D tracking, visual display, and real-time performance. We specifically invite contributions that advance all aspects of AR / MR / VR technology and user experiences.

Journal Papers

Accepted papers within the journal track will be published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG).

Please note, this year, the conference track will run partly in parallel with the journal track. Rejected journal submissions may be forwarded to the conference track with reviewer continuity if they are of sufficient quality.

Important Deadlines

• Abstract deadline: March 7th, 2024 (23:59 AoE, Thursday)

• Paper submission deadline: March 14th, 2024 (23:59 AoE, Thursday)

• Reviews Released: May 1st, 2024 (23:59 AoE, Wednesday)

• Rebuttal to the Reviews Deadline: May 8th, 2024 (23:59 AoE, Wednesday)

• Notification: May 27th, 2024 (23:59 AoE, Monday)

• Final decision: July 1st, 2024 (23:59 AoE, Monday)

• Camera-ready version: July 31st, 2024 (23:59 AoE, Wednesday)

Submission Details for Journal Papers

Submissions may be up to 9 pages with an additional 2 pages of references. Accepted journal papers will be directly published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG) and archived in the IEEE Xplore digital library. Note that a paper abstract must be uploaded prior to the actual paper submission deadline (see submission deadlines). All paper submissions must be in English and left blind for review.

• All accepted papers will feature an oral presentation during the conference.

• All accepted papers will have the opportunity to be presented as a demo

• All accepted papers will be archived in the IEEE Xplore digital library

• All accepted papers will be subject to the registration and publication processing policy of ISMAR 2024

Conference Papers

Accepted papers within the conference track will be published in the conference proceedings of ISMAR 2024.

Important Deadlines

• Abstract Deadline: May 3rd, 2024 (23:59 AoE, Friday)

• Paper Submission Deadline: May 8th, 2024 (23:59 AoE, Wednesday)

• Reviews Released: June 21st, 2024 (23:59 AoE, Friday)

• Rebuttal to the Reviews Deadline: June 28th, 2024 (23:59 AoE, Friday)

• Notification: July 14th, 2024 (23:59 AoE, Sunday)

• Final decision: July 29th, 2024 (23:59 AoE, Monday)

• Camera-ready version: August 6th, 2024 (23:59 AoE, Tuesday)

Submission Details for Conference Papers

We welcome conference paper submissions from 4-8 pages, excluding references, with an additional 2 pages for the references. Paper quality versus length will be assessed according to a contribution-per-page judgment. Depending on the outcome, papers could be accepted or rejected as conference papers or could be recommended to be a poster.

• All accepted papers will feature an oral presentation during the conference.

• All accepted papers will have the opportunity to be presented as a demo.

• All accepted papers will be archived in the IEEE Xplore digital library.

• All accepted papers will be subject to the registration and publication processing policy of ISMAR 2024.

Detailed submission and review guidelines are available on the conference website. Note that a paper abstract must be uploaded prior to the actual paper submission deadline (see submission deadlines). All paper submissions must be in English and left blind for review.

Topics of Interest

All topics relevant to and advancing AR, MR, and VR are of interest. VR papers are welcome regardless of their relevance to AR/MR. Topics of interest include, but are not limited to:

• Artificial intelligence / Machine learning for XR

• Camera and projector-camera calibration

• Collaborative interfaces

• Computer vision

• Content creation / authoring and content management

• Conversational and speech interfaces

• Display technologies (e.g., eyewear, smart watches, projectors)

• Diversity and inclusivity issues

• Ethical issues

• Ergonomics and human factors

• Free viewpoint image generation

• Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics

• Human augmentations

• Human-computer interaction

• Immersive visual analytics

• Localization, spatial registration, and tracking

• Locomotion and navigation techniques

• Mediated and diminished reality

• Multimodal input and output

• Omnidirectional, 360, immersive videos

• Optics

• Perception

• Presence, body ownership, and agency

• Psychology

• Real-time performance issues

• Rendering techniques

• Sensor fusion

• Spatial audio, auditory perception, and psychoacoustics

• Spatial AR, projection mapping, projector-camera systems

• System architectures, distributed, and online systems

• Touch, tangible, and gesture interfaces

• Technology acceptance and social implications

• Teleoperation, telepresence, and telexistence

• User experience, usability studies, and human-subjects experiments

• VR simulations of AR/MR

• Virtual production

• Virtual humans and avatars

• Visualization techniques

• AR/MR/VR applications from domains include, but are not limited to:

• Architecture

• Art, cultural heritage, education and training

• Automotive and aerospace

• Entertainment, sports broadcast

• Health, wellbeing, and medical applications

• Industrial, military, emergency response

• Therapy and rehabilitation

Submission guidelines are available on the ISMAR 2024 website (https://ieeeismar.org/submission-guidelines/).

For questions, contact: program_chairs@ieeeismar.org

ISMAR 2024 Science and Technology Program Chairs:

Ulrich Eck, Misha Sra, Jeanine Stefanucci, Maki Sugimoto, Markus Tatzgern, Ian Williams

Découvrez davantage d'articles sur ces thèmes :
Recherche Réalité Virtuelle Réalité Augmentée Réalité Mixte Technologies immersives Evénement Call for Papers Conférence
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