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Alexandre KABIL
21 janvier 2022
ISMAR 2022 Call for Journal Papers

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ISMAR 2022 Call for Journal Papers

Overview

As initiated last year, ISMAR 2022 will have two different calls for papers. This first call will be for submission to the TVCG journal paper track. These papers will be published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). The second call for papers will be for submission to the conference proceedings. The conference track call for papers and timeline will be available on the ISMAR website. The conference track submission deadline occurs soon after the journal track notification.

ISMAR 2022, the premiere conference for Augmented Reality (AR) and Mixed Reality (MR) will be held on October 17-21.

Important Deadlines

  • Abstract Deadline: 7th March 2022 (23:59 AoE)
  • Paper Submission Deadline: 11th March 2022 (23:59 AoE)
  • Reviews sent to authors: 19th April 2022 (23:59 AoE)
  • Rebuttal deadline: 24th April 2022 (23:59 AoE)
  • Notification: 22nd May 2022
  • Final revision deadline: 11th June 2022
  • Final decision: 2nd July 2022
  • Camera-ready version: 30th July 2022

ISMAR is responding to the recent explosion of commercial and research activities related to AR, MR and VR by continuing the expansion of its scope over the past several years. ISMAR 2022 will cover the full range of technologies from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real-time performance. We specifically invite contributions to advancing all AR / MR / VR technology.

Submission Details

Submissions may be up to 9 pages with an additional 2 pages of references. Accepted papers will be directly published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). All accepted papers will feature an oral presentation at the conference.

  • All accepted papers will have the opportunity to be presented as a demo.
  • All accepted papers will have the opportunity to be presented as a poster.
  • All accepted papers will be archived in the IEEE Xplore digital library.

Topics of Interest

All topics relevant to and advancing AR, MR and VR are of interest. VR papers are welcome regardless of their relevance to AR/MR. Topics of interest include, but are not limited to:

  • Artificial intelligence
  • Camera and projector-camera calibration
  • Collaborative interfaces
  • Computer vision
  • Content creation / authoring and content management
  • Conversational and speech interfaces
  • Display technologies (e.g., eyewear, near-eye displays, smart watches, projectors)
  • Diversity, equity and inclusivity issues
  • Ethical issues
  • Ergonomics and human factors
  • Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics
  • Human augmentations
  • Human-computer interaction, 3D user interaction
  • Immersive visual analytics
  • Localization, spatial registration and tracking (e.g. computer vision, data fusion, IMU)
  • Locomotion and navigation techniques
  • Machine learning
  • Mediated and diminished reality
  • Multimodal input and output
  • Omnidirectional, 360, immersive videos
  • Perception
  • Presence, body ownership, and agency
  • Psychology
  • Real-time performance issues
  • Rendering techniques
  • Sensor fusion
  • Spatial audio, auditory perception and psychoacoustics
  • Spatial AR, projection mapping, projector-camera systems
  • System architectures, distributed and online systems
  • Touch, tangible and gesture interfaces
  • Technology acceptance and social implications
  • Teleoperation and telepresence
  • User experience, usability studies and human-subjects experiments
  • Video processing and streaming
  • VR simulations of AR/MR
  • Visual effects / video processing
  • Virtual humans and avatars
  • Visualization techniques
  • AR/MR/VR applications from domains include, but not limited to:
    • Architecture
    • Art, cultural heritage, education and training
    • Automotive and aerospace
    • Entertainment, sports broadcast, games
    • Health, wellbeing, and medical applications
    • Industrial, military, emergency response
    • Therapy and rehabilitation

We look forward to your contributions!

ISMAR 2022 Science & Technology Journal Papers Chairs

journal_chairs@ismar2022.org

Joseph L. Gabbard, Virginia Tech, USA

Daisuke Iwai, Osaka University, Japan

Guillaume Moreau, IMT Atlantique, France

Lili Wang, Beihang University, China

Découvrez davantage d'articles sur ces thèmes :
Recherche Réalité Virtuelle Réalité Augmentée Technologies immersives Evénement Call for Papers
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