CfP: ACM Multimedia Systems 2021 and Associated Workshops
ACM MMSys’21 - Calls for Contributions
https://tinyurl.com/mmsys21-calls
There are multiple events co-located with the ACM Multimedia Systems (MMSys) Conference 2021, which will take place in Istanbul between September 28 - October 1 (submission deadline: March 8).
[1] Research Track (second round)
[3] GameSys 2021
[4] MMVE 2021
All accepted papers will be published as part of the MMSys’21 proceedings in the ACM Digital Library. Also note that MMSys’21 will offer a large number of travel grants to students as well as attendees from minority groups and less fortunate countries. All details regarding the calls, submission formats and travel grants are available at https://2021.acmmmsys.org.
Supporters
Adobe, Ozyegin University, Turkish Airlines, Twitch, YouTube, Comcast, Medianova, MulticoreWare, AMD, Argela, Bigdata Teknoloji, Bitmovin, DASH-IF, Mux, Nokia, Pixery, SSIMWAVE, Streaming Video Alliance, Tencent, Unified Streaming, Ericsson, Interdigital, Sky
Follow Us
https://tinyurl.com/mmsys-wechat
Join our Slack workspace: https://tinyurl.com/mmsys-slack
[1] Research Track (second round)
Submission deadline: March 8
Acceptance notification: April 23
Online submission: https://mmsys2021.hotcrp.com/ (will open close to the deadline)
Instructions: https://2021.acmmmsys.org/calls.php
The ACM Multimedia Systems Conference (MMSys) provides a forum for researchers to present and share their latest research findings in multimedia systems. While research about specific aspects of multimedia systems are regularly published in the various proceedings and transactions of the networking, operating systems, real-time systems, databases, mobile computing, distributed systems, computer vision, and middleware communities, MMSys aims to cut across these domains in the context of multimedia data types. This provides a unique opportunity to investigate the intersections and the interplay of the various approaches and solutions developed across these domains to deal with multimedia data types.
Such individual system components include:
• Operating systems
• Distributed architectures and protocols
• Domain languages, development tools and abstraction layers
• Using new architectures or computing resources for multimedia
• New I/O architectures/devices, innovative uses and algorithms
• Representation of continuous or time-dependent media
• Metrics and measurement tools to assess performance
This touches aspects of many hot topics including content preparation and (adaptive) delivery systems, HDR, games, virtual/augmented/mixed reality, 3D video, immersive systems, plenoptics, 360-degree/volumetric video delivery, multimedia Internet of Things (IoT), multi and many-core, GPGPUs, mobile multimedia and 5G, wearable multimedia, cloud-based multimedia, P2P, cyber-physical systems, multi-sensory experiences, smart cities and QoE.
We encourage submissions in the following Focus Areas:
• Machine learning and statistical modeling for streaming
• Volumetric media and collaborative immersive environments
• Fake media and tools for preventing illegal broadcasts
[2] NOSSDAV 2021 (second round)
Submission deadline: March 8
Acceptance notification: April 9
Online submission: https://nossdav2021.hotcrp.com/ (will open close to the deadline)
Instructions: https://nossdav.org/2021/#submission
As in previous years, NOSSDAV focuses on both established and emerging research topics, high-risk high-return ideas and proposals, and future research directions in multimedia systems. The single-track format encourages academic and industry researchers and practitioners to engage in fruitful and constructive discussions. Out-of-the-box ideas are particularly welcome; NOSSDAV prefers exciting-even-if-incomplete papers over complete-but-boring papers.
The workshop seeks papers in all areas of multimedia systems with an emphasis on the systems aspects. Authors are especially encouraged to submit papers with real-world experimental results and datasets. Topics of interest include (but are not limited to):
• Virtual reality (VR), augmented reality (AR) and immersive systems
• Deep learning approaches to improve multimedia delivery and processing
• Cloud architectures for multimedia coding and processing
• Wireless, mobile, IoT and embedded systems for multimedia applications
• Medical, surveillance and autonomous driving multimedia systems
• Network-distributed media processing
• Networked GPUs/TPUs, graphics and virtual environments
• Security in multimedia systems
[3] GameSys 2021
Submission deadline: March 8
Acceptance notification: April 9
Online submission: https://gamesys2021.hotcrp.com/
Instructions: https://2021.acmmmsys.org/gamesys.php#submission
The ACM Workshop on Game Systems (GameSys) seeks research on all aspects of computer/digital games with an emphasis on networks, systems, interaction and applications. The first edition of GameSys will be in conjunction with ACM MMSys in 2021.
Topics of interest include, but are not limited to, aspects of applications and technologies regarding game systems. We encourage submissions that showcase fundamental research to address challenges improving and enabling game systems and gameplay. Submissions should be targeted to one of the topics below:
• System infrastructure for games
◦ Operating systems
◦ Networks
◦ Computer graphics
◦ Game engines
◦ Novel technologies: blockchain, cloud, etc.
• Human-game interaction
◦ Input modality: mobile, EEG, eye gaze, etc.
◦ Haptics and feedbacks
◦ Virtual reality and mixed reality
◦ Emotion, affection and experience studies
◦ Player behavior analysis and modeling
◦ Game balance and in-game economics
• Serious games and gamification
◦ Games for education
◦ Games for healthcare and medical treatment
◦ Games for crowdsourcing and collective intelligence
Topics that do not fall into the categories above may still be considered. When in doubt, contact the program chair.
[4] MMVE 2021
Submission deadline: March 8
Acceptance notification: April 9
Online submission: https://mmve2021.hotcrp.com/
Instructions: https://www.mmve-workshop.org/call-for-papers
The workshop will focus on novel research and new ideas in a wide range of topics related to immersive and virtual media systems and architectures. These include, but are not limited to:
• Systems: Immersive systems, Protocols and algorithms, Media synchronisation, Interactive multimedia systems, Sensor systems, Vision systems, Wearable systems, Operating systems, Distributed systems, Middleware, Mobile and embedded systems, Extended reality systems
• Areas / use cases: Health, Games, Education, Storytelling, Social VR/XR, Entertainment, Cinematic virtual reality
• Formats: Omnidirectional media (360 degree video, ...), Spatial audio, 3D (virtual environments, CGI, ...), 3D meshes, Light fields, Point clouds, Multi-Sensory (haptics, scents…)
• Human-computer interactions: Accessibility
• Perception and behavior: Psychological and physiological effects, Multisensory processes, Learning and memory, Social interactions
• Quality and performance: Performance metrics (latency, scalability, throughput, consistency…), Objective quality metrics (video quality…), Evaluation methodologies, Interactivity, Quality of experience, Security and privacy
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