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Alexandre KABIL
4 septembre 2023
iLRN 2024: Immersive Learning Research Network Conference

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iLRN 2024: Immersive Learning Research Network Conference

Conference website: https://www.immersivelrn.org/iLRN2024

Call for Papers and Proposals

Conference theme: “Tech4Good”

June 3 – 5, 2024 Online & in Virtual Reality

June 10 – 13, 2024 Glasgow, Scotland; University of Glasgow

The 10th Annual International Conference of the Immersive Learning Research Network (iLRN2024) will be innovative and interactive gatherings online and face-to-face for a flourishing global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on the following topics:

Learning Innovation • Ethics and Privacy • Generative AI & Machine Learning • Teaching & Learning Strategies • Inclusive Design • Ubiquitous Learning • Educational Equity • Health & Wellbeing • Museums & Libraries and Heritage Education • Digital Inclusion • Climate Change • Social Impact of Immersive Gaming • Educational Technology • Pedagogy • Computer Science • Serious Games • 3D Collaboration • Digital Twins • Embodied Pedagogical Agents • Medical & Healthcare Education • Workforce & Industry • Language Learning • K-12 STEM • Informal Learning • Community & Civic Engagement • Special Education • Geosciences • Data Visualization and Analytics • Assessment & Evaluation

Scholars and professionals working from informal and formal education settings as well as those representing diverse industry sectors are invited to participate in the conference in either venue, where they may share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners.

The iLRN 2024 Organizing Committee is accepting submissions for peer review & publication. Proposals for contributions are currently being accepted in the following formats:

  • Oral presentations
  • Poster presentations
  • Workshops
  • Tutorials - Training sessions
  • Round Tables
  • Invited Panels
  • Tech or Product Demos
  • Guided Virtual Adventures

REFEREED SCHOLARLY PAPERS PUBLISHED IN CONFERENCE PROCEEDINGS (listed in Scopus Database) (ACADEMIC)

  • Full paper (6–8 pages, incl. references) for all presentation formats.
  • Short paper (4–5 pages, incl. references) for all presentation formats.
  • Work-in-progress paper (2–3 pages, incl. references) for poster presentation.
  • Doctoral colloquium paper (2–3 pages, incl. references) for oral presentation in the doctoral colloquium.

EDUCATORS, XR DESIGNERS, ARTISTS, FUTURISTS, INDUSTRY PROFESSIONALS (PRACTITIONER)

  • 2-3 pages (incl. references) summary of your contributions for inclusion in practitioner proceedings
  • Oral presentation
  • Poster presentation
  • Guided virtual adventures
  • Tutorials
  • Product Demonstrations
  • Workshop proposal, Special session proposal, Panel session proposal

Please see the conference website for templates and guidelines.

PROGRAM TRACKS

Papers and proposals may be submitted to one of 10 program tracks, the first nine of which correspond to the iLRN Houses of application, and the tenth of which is intended for papers making knowledge contributions to the learning sciences, computer science, and/or game studies that are not linked to any particular application area.

Track 1. Foundations of Immersive Learning Research and Theory (not linked to any particular application area).

Track 2. Assessment and Evaluation (A&E)

Track 3. Galleries, Libraries, Archives, & Museums (GLAM)

Track 4. Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS)

Track 5. STEM Education

Track 6. Language, Culture, & Heritage (LCH)

Track 7. Medical & Healthcare Education (MHE)

Track 8. Nature & Environmental Sciences (NES)

Track 9. Workforce Development & Industry Training (WDIT)

Track 10. Self and Co-Regulated Learning With Immersive Learning Environments (SCILE)

Special Track. OPEN TO PROPOSALS

You can also submit a proposal for a Special Track you want to organize as part of the academic stream presentation of iLRN2024. Special Track Submission Deadline, 17th of September 2023

PAPER/PROPOSAL SUBMISSION & REVIEW

Papers for the Academic Stream must be prepared in standard double-column US Letter format using Microsoft Word or LaTeX, and will be accepted only via the online submission system Easy Chair. Link to be provided soon online.

Proposals for the Practitioner Stream are also to be submitted via the online submission system Easy Chair and prepared in a practitioner submission template. Link to be provided soon online.

Note: A double blind peer-review process will be used to evaluate all submissions.

IMPORTANT DATES

Special Track Deadline: 17th September 2023

Tutorial Deadline: 31st October 2023

Full Paper Submission Deadline: 17th November 2023

Notification of review outcomes for Academic Papers/Early Round Submission: 28th January 2024

Notification of review outcomes for Practitioner/Non Practitioner Late Round Submission: 3rd March 2024

Registration Deadline: 6th May 2024

CONTACT

Inquiries regarding the iLRN2024 conference should be directed to the Conference Secretariat at conference@immersivelrn.org.

General inquiries about iLRN may be sent to info@immersivelrn.org.

Découvrez davantage d'articles sur ces thèmes :
Recherche Technologies immersives Evénement Call for Papers Apprentissage Conférence
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