PhD : Tangible molecular interface with AR (LISN Saclay)
Tangible molecular interface with augmented reality for molecular science and rational drug design
Project (Short presentation)
We propose to design, develop and evaluate a 3D interactive environment for molecular biology and rational drug design, combining tangible molecular interface and augmented reality. The aim is to augment a tangible molecular interface, with augmented reality features directly displayed on a modular, articulated, wireless and markerless physical molecular model. The main issue is to provide robust 6-degrees-of-freedom tracking of this tangible interface, to display in interactive time augmented reality features directly on the physical model during its construction and manipulation. The objective is to be able to benefit from the advantages of tangible interfaces in terms of direct interaction to build and manipulate molecules that intrinsically have many degrees of freedom, while offering at the same time the advantages of visualization, allowing dynamic management of the displays, adding new molecular components, changing its visual representation modes, and to provide innovative interactive and collaborative workspace dedicated to molecular biology and drug design.
Keywords: Tangible Interface, Augmented Reality, Virtual Reality, Mixed Reality, Molecular Biology
Required skills
Applicants with a Master's degree or equivalent in Computer Science with excellent academic results. Practical experience and a good level in computer development (C++/C#) and 3D modelling and/or human computer interaction and/or XR is required. Basic knowledge in molecular biology would be appreciated. A strong level in english is required to be able to write scientific papers and talk at scientific conferences.
Available hardware and software environments
Augmented Reality headset (Hololens…) or/and Immersive Virtual Reality headset (Oculus, HTC Vive…). ART Tracking system. The developments will be done with the Unity 3D tool, in C#, using the available tracking libraries (ARToolkit, ARTTrack...). Molecular Visualisation and Interaction design will be done with Unity 3D.
Context
The work will be carried out on the campus of the University of Paris Saclay in Orsay at the CNRS laboratory LISN (Laboratoire Interdisciplinaire Pour les Sciences du Numérique), in the “VENISE" Virtual and Augmented Reality research team. CNRS Nr. 1 in EU to get money from European Research Coucil and Universite Paris-Saclay is Nr. 1 in France, Nr. 1 in Physics in EU, Nr. 1 Maths... The campus is 30 minutes from the center of Paris, and 2 hours from the sea. This project is funded by the French National Research Agency (ANR PIRATE 2021) led by Antoine Taly at Laboratoire de Biochimie Théorique (head : Marc Baaden). The partners of this project have multidisciplinary research background including computer science, electronics, molecular biology and pharmacy.
Starting date: September-November 2022
Duration: 36 months
Salary: 2135,00 € gross monthly. Additional remuneration is possible through teaching activities.
Process
Interested candidates are required to send their applications on the dedicated CNRS website (https://emploi.cnrs.fr/Offres/Doctorant/UMR9015-NICFER-001/Default.aspx?lang=EN), and we advice moreover to send to supervisors a summary of their research interests, with names and contact information, at least two references, alist of publications and project by email with subject “PhD - Tangible molecular interface with augmented reality for molecular science and rational drug design”
Supervisors (contacts)
Christian Sandor, Professor Université Paris Saclay
christian.sandor@universite-paris-saclay.fr
Nicolas Férey, Associate Professor at Université Paris Saclay
nicolas.ferey@universite-paris-saclay.fr
Bastien Vincke, Associate Professor at Université Paris Saclay
bastien.vincke@universite-paris-saclay.fr
Useful links
https://www.limsi.fr/en/research/venise/menuitem-venise-membres-en
PhD - Tangible molecular interface and augmented reality for molecular science and rational drug design.pdf
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